Generation Three

– Children are worked out just like they were in Generation 2. Pick a mentor, and their skills are halved. They are likely getting pretty low now, that is just something you will have to deal with for one more generation. It’ll start going up soon!

Basic Scenarios
1-7 – Nothing happens. Roll again in two days.
8-15 – Mild sickness.
16-23 – Moderate sickness.
24-28 – Severe sickness.
29-34 – Item Breaking
35-38 – Death
39 – Divine revelation
40 – New person
41-43 – Food
44-47 – Broken generator
48-50 – Found money

Leave Lot
1-9 – Nothing happens.
10 – Information
11-20 – Battle
21-22 – Death
23 – New Person
24-25 – Fail

Child
1-24. Regular.
25-27. Smart.
28-30. Slower.
31. Sporty.
32. Creative.
33. Natural Cook.
34. Handy.
35. Outdoorsman.

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